Documenting the Dust Bunnies game, ch 1.
I’ve got my idea. Now it’s all about the execution.
Since I’m not a strong coder, I’ve decided to make this a grid-based game, which should immensely simplify the game mechanics and logic magic that needs to happen on the backside.
This way, I can focus on the front - my strength. This might put the game on the map, despite the simplicity of the components.
At any rate, this should be a great kick-off type project. ETA? Let’s say June 2012 for now. Heh.




