So long as I’m thinking of the influential, this scene in Honey & Clover struck a chord with me since the first (and only) time I watched it back freshmen year of college.
There are so many boxes of things to master, but not enough lifetimes to open them all.
SBP. More progress! Have you ever seen the backside of a marker piece? Sometimes the backside is as interesting as the frontside. Life adage or something, right?
Doodles. Check out this haunting motion piece, Danielle. I sketched that while watching those 5 minutes. She really does have that gaze. The happy little tree sketch is inspired by my Kinokuniya tote.
Supplies. A hoard of various papers from Flax! A little Moomin who will now live on my traveling pouch of sketch materials. Thanks Liz!
This past Sunday, we made it to The Sketchbook Project!
These are some of my favorite pages. Cameos of our fingers since it was a windy afternoon in not-so-sunny San Francisco.
I picked up a sketchbook to participate for the 2014 tour as well.
As per Marc’s piece, my process isn’t an exact match-up, but I do wholeheartedly believe –
Don’t force a process on a design team that everyone must follow.
Bad product design is fixed by hiring good designers not by adopting a [seemingly] better design process.
Bad design processes are like 1984. They dumb down everything to the lowest common denominator so no one feels excluded. They make the team slow, bloated, and insipid. They allow non-designers to make terrible design decisions. They furthermore get non-designers to believe those decisions are better than their designer’s.
Luckily, there isn’t a sharp toned pitch in this story, so we are able to diagnose the poison. I wish I had good advice for how to navigate this situation. It would be right here [ ]! Check back in 5 years.